A guide designed to assist the user in researching a particular discipline or topic. A pathfinder identifies key subject headings related to the topic, important reference books, periodical indexes, journals and other resources available at the local library. Sources on the World Wide Web are usually also included. Pathfinders can be printed or available online. Pathfinder_(library_science)
This is a pathfinder about Gamification in the Classroom. It is primarily focused on the application of gamification in formal teaching & training contexts. (i.e. it is NOT about gamification as a marketing tool).
Note that this is a work in progress - a lack of entries does not imply that there is nothing to include - it simply means I haven't had time to fill it in yet.
K.Becker has a number of blog posts about gamification:
Gamification 2013 - University of Waterloo The conference showcased ongoing research in gamification and provided a venue for international and interdisciplinary attendees to discuss the research and …
GSummt - non-academic; focused primarily on corporate gamification, mounted and run by a gamification company