Trace: Publications

Publications

For a full list of my publications, try here.

  1. Becker, K. (2017) Game On: The 4 C’s of Gamification, Convergence Conference 2017: Learning Together, Calgary, AB, October 26-27, 2017 ATLE & AAHEIT
    Presentation ET ID PD
  2. Becker, K., Ittype, S., Khemka-Dolan, N., Kidney, J., (2017). Lecture Gamification: a New Fun Way to Learn to be presented at: Mount Royal Faculty Association Faculty Retreat Changes: Shift Happens, May 8-9, 2017 at Kanaskis, Alberta.
    Panel Presentation SoTL ET PD GM
  3. Becker, K. (2016). Reflecting on 6 Iterations of a Gamified Course Design to be presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 10-12, 2016.
    Presentation ET PD GS GM
  4. Bodnar, M. (2016) Quest for Knowledge MRU Summit Magazine Jan. 11, 2016, Mount Royal University
    Magazine Interview GM GD
  5. Becker, K. (2015) University of Malta CIS5104 - (eLearning) Introduction to Gamification, Instructor: C.Layfield, Dec. 1 2015
    Course Guest Speaker (online) ET GS GM
  6. Becker, K. (2015) How to Gamify Learning and Instruction, 2015 IEEE Games, Entertainment, and Media (GEM) Conference, Toronto, ON. Oct. 14-16, 2015
    Tutorial ET PD GS ID
  7. Becker, K., Gunson, D., Bair, H., Hayden-Isaak, M., Cheng, L., & Miller, C. (2015). Gamifying an M.Ed. Course: A Post-Mortem. Proceedings of the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, Toronto, ON. Oct. 14-16, 2015, pp 152-161
    Conference Paper GM ET ID PD
  8. [I] On-Line Mini-Course Katrin Becker (2014) Practical Gamification, HTC Dubai Mobile Learning Conference, April 5th-9th, 2015 Higher Colleges of Technology, UAE
  9. Becker, K., and Nicholson, S. (2016) Gamifying the Classroom: Pros and Cons, (Ch. 3) in Learning, Education and Games Vol. 2: Bringing Games into Educational Contexts, edited by Karen Schrier, ETC Press
    Book Chapter SG GD
  10. Workshop Katrin Becker (2014) Introduction to Gamification for Learning, MRU Academic Development Centre, Oct. 16, 2014
  11. Invited Presentation Katrin Becker (2014) Gamification Innovation Breaking the Mould: Innovations in Undergraduate Learning, Simon Fraser University Oct. 22, 2014
  12. Presentation Katrin Becker (2014) Practical Gamification with Google, EdTechTeam Calgary Summit featuring Google for Education, Calgary, AB, Aug. 18-19, 2014
  13. Book Chapter (in press) Katrin Becker, Scott Nicholson (2014) Gamifying the Classroom: Pros and Cons, (Ch. ??) in Learning, Education and Games Vol. 2: Bringing Games into Educational Contexts, edited by Karen Schrier, ETC Press
  14. Presentation Katrin Becker (2014) Gamification: A Different Paradigm of Pedagogy, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, 2014 Canadian Network for Innovation In Education (CNIE)
  15. Workshop Katrin Becker (2014) How to Gamify Learning and Instruction, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, 2014 Canadian Network for Innovation In Education (CNIE)
  16. Presentation Katrin Becker (2014) Gamification: A Different Paradigm of Pedagogy, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, 2014 Canadian Network for Innovation In Education (CNIE)
  17. Presentation Katrin Becker (2014) Gamification Demystification (mini), eLearning Showcase @ Mount Royal — Pedagogy in Action, May 2 2014, Calgary, Alberta
  18. Presentation Katrin Becker (2014) Gamification: A Different Paradigm of Pedagogy, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, 2014 Canadian Network for Innovation In Education (CNIE)
  19. Presentation Katrin Becker, Patrick Perri (2013). Is Gamification a Game-Changer? Comparing Gamified and Non-Gamified Approaches presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 7 - 9, 2013.