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        <title>Gameful Learning - gameful-blog</title>
        <description>A Practical Guide to Classroom Gamification</description>
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       <dc:date>2026-04-04T06:49:28+00:00</dc:date>
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        <dc:date>2024-01-11T01:53:34+00:00</dc:date>
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        <title>#2 &amp; 3 of the interview Questions...</title>
        <link>https://gameful-learning.com/doku.php?id=gameful-blog:2_3_of_the_interview_questions&amp;rev=1704938014&amp;do=diff</link>
        <description>#2 &amp; 3 of the interview Questions...

To help readers get to know me and my approach a little better, I am sharing a series of interviews and panel questions I did for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

My Field: Applying game design principles to teaching and learning (= Gameful Learning)</description>
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        <dc:date>2021-08-02T18:46:30+00:00</dc:date>
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        <title>Table of Contents for Gamification 101</title>
        <link>https://gameful-learning.com/doku.php?id=gameful-blog:table_of_contents_for_gamification_101&amp;rev=1627929990&amp;do=diff</link>
        <description>Table of Contents for Gamification 101

Here is the current Table of Contents for Gamification 101 (Book 1)

Gamification 101: An Inquiry Based Journey
Part 1 - Background

	*  Prologue
	*  What s Gamification?
	*  A Description of the Course

Part 2 - The Journal</description>
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        <dc:date>2024-01-09T17:23:30+00:00</dc:date>
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        <title>This Time, For Sure....</title>
        <link>https://gameful-learning.com/doku.php?id=gameful-blog:this_time_for_sure&amp;rev=1704821010&amp;do=diff</link>
        <description>This Time, For Sure....

So, this time, I'm determined to get these done!
We've had Covid, and a whole bunch of of other things vying for attention and time.

I am determined to get at least one volume of this series done by the end of summer. It will be either Book 1 or Book 2.</description>
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        <title>Two Books!</title>
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        <description>Two Books!

I've decided to split the book into two parts.



Book 1 working title - Gamification 101: An Inquiry Based Journey



~ 150-200 pages; likely retail price: under $30



This book is written as a kind of journal that describes the process I went through while setting up and running a fully gamified course.</description>
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        <dc:date>2021-08-05T19:31:45+00:00</dc:date>
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        <title>When you stumble, they say just pick yourself up and .....</title>
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        <description>When you stumble, they say just pick yourself up and .....

So, here we are, THREE years after my last post, and look what I've written ... almost nothing (see something I DID do below). :-P

Oh well; it seems I am most motivated to do this when I am actually</description>
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        <dc:date>2021-08-02T18:46:30+00:00</dc:date>
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        <title>Why did YOU become a teacher?</title>
        <link>https://gameful-learning.com/doku.php?id=gameful-blog:why_did_you_become_a_teacher&amp;rev=1627929990&amp;do=diff</link>
        <description>Why did YOU become a teacher?

It turns out, that one of the main reasons MOST people become teachers is to make a positive difference in the world - to help people learn.

So, given that, what's the problem?

Why do things so often go awry? Why do we seem to have so much trouble with our students now? Why do so many of our colleagues complain so much about how their students are unprepared, or lazy, or untrustworthy?</description>
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        <dc:date>2021-08-05T19:05:26+00:00</dc:date>
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        <title>Would You Buy This Book?</title>
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        <description>Would You Buy This Book?

Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education

With any luck at all, this book will save you countless hours heading down rabbit holes.

[a rabbit hole]￼

While you might find something wonderful in those rabbit holes, this book will get you started on your path to understanding gamification and ways to avoid some of the pitfalls that might ensnare you.</description>
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